arm.to_angle(0, self.lSpeeds[0], lGoalPosOrdered[0])
arm.to_angle(1, self.lSpeeds[1], lGoalPosOrdered[1])
arm.to_angle(2, self.lSpeeds[2], lGoalPosOrdered[2])
arm.to_angle(3, self.lSpeeds[3], lGoalPosOrdered[3])
arm.to_angle(4, self.lSpeeds[4], lGoalPosOrdered[4])
except arm.RangeError as e:
arm.to_angle(0, self.lSpeeds[0], lGoalPosOrdered[0])
arm.to_angle(1, self.lSpeeds[1], lGoalPosOrdered[1])
arm.to_angle(2, self.lSpeeds[2], lGoalPosOrdered[2])
arm.to_angle(3, self.lSpeeds[3], lGoalPosOrdered[3])
arm.to_angle(4, self.lSpeeds[4], lGoalPosOrdered[4])
except arm.RangeError as e: