- arm.to_angle(0, self.lSpeeds[0], -lGoalPosOrdered[0])
- arm.to_angle(1, self.lSpeeds[1], lGoalPosOrdered[1])
- arm.to_angle(2, self.lSpeeds[2], -lGoalPosOrdered[2])
- arm.to_angle(3, self.lSpeeds[3], -lGoalPosOrdered[3])
- arm.to_angle(4, self.lSpeeds[4], lGoalPosOrdered[4])
+ arm.to_angle(0, self.lSpeeds[0], lGoalPosOrdered[0])
+ arm.to_angle(1, self.lSpeeds[1], lGoalPosOrdered[1])
+ arm.to_angle(2, self.lSpeeds[2], lGoalPosOrdered[2])
+ arm.to_angle(3, self.lSpeeds[3], lGoalPosOrdered[3])
+ arm.to_angle(4, self.lSpeeds[4], lGoalPosOrdered[4])